Bachelor of Arts in Interaction Design
Interaction Designers create meaningful experiences mediated by technology.
This program takes future designers on a journey that explores the look, feel and behavior to create positive experiences through technology.
In the vast and fast-paced discipline of Interaction Design our study program prepares you to work in the creative industry where you put the human, instead of the function, as the starting point of designing the interaction with technology.
Why I decided to study Interaction Design? An Interaction Designer deals with many different issues such as user experience, visual design and creates therewith a product that is appealing and intuitive for the user at the same time.Dominic
The most effective way to learn is not by passively absorbing selected facts and ready-made content to reproduce for the next exam. Information is best remembered when it is embedded in a context of practical meaning. That’s where curiosity-driven education comes into play.
By registering for our application process, you will receive an email from us with an invitation to set up your personal account.
Questions? Do not hesitate to contact us!
Interaction designers have a strong grasp of human-centred design processes, digital (and analogue) methods and tools used in the field. You will develop the capacity to creatively experiment, rapid prototype from low-fidelity sketches to pixel-perfect mockups and validate ideas towards final solution. The experience will lead you to develop empathy and awareness, a tactile sense for aesthetics, and understand user-friendliness. As part of the interdisciplinary learning model you will learn to collaborate in diverse teams, engage with different stakeholders and confidently present your work to an audience. To be prepared in industry, you are expected to create an alignment between customer needs, product strategy and your design solution. Interaction design is not just about the visual but also about intangible experiences. You are responsible for designing the interfaces between humans and technologies.
The discipline is vast and rapidly changing! Learn about different designers profiles on Digitale-leute.de
The program is focused on a set of modules that explore the range of
the discipline interaction design. As a future interaction designer, you will choose the modules you want to explore.
Design Methods 1 (Introduction)
Design Methods 2 (Advanced)
Sound, Voice and Conversation
Augmented / Virtual Reality
As part of an interdisciplinary learning experience, many modules offered by the
Software Engineering and Product Management departments are
also credited towards the Interaction Design bachelor degree.
Use of for example color, contrast, shapes, and proportions according to the principles of aesthetics. Using the media photography as an expressive tool.
Processing is used to teach programming principles within the context of visual media. Data visualization will cover different types of graphs and ways to display and manipulate data in a creative way.
This module is intended to introduce the student to the fundamentals of Visual Communication practice. Additionally, this module introduces students to fundamental principles and applications of design, emphasizing critical, social and cultural awareness of design issues and developing of technical skills.
This module gives a general overview of interactive interfaces on screen-based devices. Further, students learn to create a consistent kit including all needed elements for building the functions of a service or product, e.g. guidelines, control elements, screen design.
This module provides a general overview of the most important designers. The module also provides an insight into visions and foresight, with which it encourages students to understand their own work and that of key practitioners in a historical, theoretical, social and ethical framework.
An introduction to human-centered design as commonly conducted in interaction design. Interaction designers are designers of interaction and this is the expertise and focus they bring to a design team.
Design Methods 2 (Advanced)
A further range of design methods for practice to structure student’s continuing studies in design. Theoretical context includes experience design framework, secondary and primary research and data analysis.
The student will learn relevant theories from basics, such as psychological needs, positive experiences, emotions, perception, cognition, and effect, to more specific theories regarding spatial behavior, such as individual territoriality, personal space, and the need of privacy.
This module investigates company values and focuses on promotion and the reasoning behind a product or service. It visualizes a product story with the right tone of voice, needed in order to build a long-term brand-customer relationship.
This module explores sequential and interactive image making: 2D and 3D animation, narrative, timing, creative storytelling, scripting, sound. The student works on modeling, composing scenarios, background, and foreground, textures and shapes.
In this module students how infographics transform information into concise images that are easy to understand so messages can be communicated to the user in a quick, visual and understandable way.
Arduino is used to teaching an understanding of digital, physical interaction beyond screen and touchpad. Basic electronic circuits are created with the use of Fritzing as well as the breadboard and electronic components.
The interactive environments module explores the possibilities for dynamic, interactive spaces in which people and buildings engage in a mutual relationship. By connecting data and experiences that develop through this relationship, the built environment becomes an interactive, adaptive and animated entity.
This module gives a general overview of conversational interfaces, voice control, and sound design. It discusses the multiple advantages of these technologies in terms of effectiveness and emotional design but also addresses technical and social barriers.
Navigation design is needed to guide users through visual, acoustic and haptic interfaces, providing orientation and predictability. This module gives an overview of the framework of global and local, supplemental and contextual navigation.
In a virtual or augmented reality, the user can interact with a computer-generated or real imagery based 3D environment through multi-modal displays that support interaction through vision, hearing, and touch.
This module provides an overview of methods and tools aiming to create compelling motion pictures. This includes storytelling and storyboarding, shots and framing, camera angles and movements, illumination, editing, after effects and sound.
This module explores the theoretical, design-related and technical aspects of responsive design. Using contemporary tools and methods, students will then learn how to create screen designs based on responsive criteria and principles.
This module sits at the intersection between Interaction Design and Product Management. It explores the new and emerging role for design in industry and its contribution to product innovation and value proposition.